Standard 2
Design and Develop Digital Age Learning Experiences and Assessments
a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. Customize and personalize learning activities to address students' diverse learning styles, working strategies and abilities using digital tools and resources
d. Provide students with multiple and varied formative and summative assessments, aligned with content and technology standards, and use resulting data to inform learning and teaching
The following examples are different ways that I have met this standard.
Please click on each button to see my examples.
Please click on each button to see my examples.
This is a paper that I wrote about how technology is changing the way we live. I focused on the 3D printer and how it is being used to create new products. For example, Nike is using the printer to create new shoes for athletes. The medical field has really
This is a podcast that I created for a mini course that I created.
Here is my mini course I created in Moodle.